Game Simulation
Simulations are instructional scenarios where the learner is placed in a "world" defined by the teacher. They represent a reality within which students interact. The teacher controls the parameters of this "world" and uses it to achieve the desired instructional results. Students experience the reality of the scenario and gather meaning from it.
A simulation is a form of experiential learning. It is a strategy that fits well with the principles of Student-Centred and constructivist learning and teaching.
A type of system that is very close to games is simulations. Simulations resemble games in
that both contain a model of some kind of system and learners can provide both with input (changes to variable values or specific actions) and observe the consequences of their actions.[1] In a simulation, however, participants at each decision point face different problems, issues or events that result in mainly from their prior decisions.[2]
Simulations take a number of forms. They may contain elements of:
a game
a role-play, or
an activity that acts as a metaphor.
Simulations are characterised by their non-linear nature and by then controlled ambiguity within which students must make decisions. The inventiveness and commitment of the participants usually determines the success of a simulation.